About 230 participants from more than 28 countries flocked to Chicago this week for ESOMAR's fifth Online Research conference. Covering everything from research via online communities to co-creation efforts, from mobile research to maintaining online research quality, there wasn't exactly a dominant lesson except perhaps for this: make the respondents happy.
"We shouldn't be doing market research to people but with people" was the message Steven Schwartz, a member of the program committee and manager of research quality and standards at Microsoft, said he took away from this year's conference. And in a presentation on Tuesday, Anthony Hamelle, CEO of social web researcher linkfluence in Saint Denis-Cedex, France, said researchers should not think of respondents as participants but as co-researchers.
That theme stood out amidst several highlights from the conference: Via innovation in online research, participants could become research partners, and researchers in turn can make the process more enjoyable for participants. Quite frankly, they must, it was argued.
Here's a list of just eight of the highlights from the conference. The first four are from day one; the second four, from day two.
1. Colorado-based market researcher Ron Riley talked about the online research he conducted on behalf of the Obama campaign in 2007, including an interview format including voice analysis and video, so the interviewers could benefit from an "ethnography light" experience.
2. A study conducted for MTV Networks showed that the right ad can make the right online video game more enjoyable. Alison Bryant from Jonesborough, Tenn.-based researcher Smarty Pants said an ad for a cheerleader movie before a cheerleading game increased game favorability by 40%. Research indicated 80% focused attention on pre-roll ads, and determined that 15-second pre-roll was the sweet spot for garnering optimal attention levels, particularly before action games.
3. Co-creation was a big buzz word at the conference, with a case study for Swarovski being a stand out. Volker Bilgram from the customized innovation team at HYVE AG in Munich, Germany, discussed an online community where consumers could design watches featuring Swarovski crystals. More than 1300 designs were created and reviewed by participants and judges at Swarovski. On the back end, research determined what kind of watch faces, wrist bands and the like were preferred, and then Swarovski took such data to B-to-B watch manufacturers.
4. "We want to move from a culture of interviewing to a culture of caching," Annelies Verhaeghe, a researcher at InSites Consulting headquartered in Ghent, Belgium, said during her presentation "Getting answers without asking questions." Emilie van den Berge, project leader of research and intelligence for entertainment network provider RTL in The Netherlands, then discussed how researchers passively measured online chatter for the show "X Factor," and with the findings, made changes to the "American Idol"-style singing show. For instance, studies showed one contestant, Jamal, wasn't heavily discussed online. So the producers gave him a makeover, and he came seemingly out of nowhere to become a finalist, establishing a buzzed about Susan Boyle-style underdog story for the season.
5. About two years ago, the Advertising Research Foundation established the Online Research Quality Council, the fruits of which are starting to bear. The council's research study about research, estimated to be worth $1 million and involving over 100,000 interviews and the participation of researchers at companies such as Coca-Cola, Nielsen and GM, netted some fascinating findings, ARF Chief Research Officer Joel Rubinson said during his conference presentation. For instance, purchase intent is related to panelist longevity, and one person taking up to 10 surveys a month can actually be a good thing for researchers in terms of respondent engagement. Now eight different companies, including Unilever, General Foods and Capital One, are testing out some conclusions drawn from the council study. Rubinson expects pilot testing to be completed early next year.
6. Three years ago, Kim Dedeker, chair of the Americas for Kantar and a Procter & Gamble research vet, proclaimed that if researchers neglected to get more in touch with consumers' lifestyles, "the consumer-research industry as we know it today will be on life support by 2012." Speaking from the crowd at this week's conference, Dedeker said that today, given broader industry efforts, there is no longer a question of customer research being on life support but how high is up in terms of opportunity.
7. Marketing research consultant Ray Poynter brought a whole lot of energy with him from the U.K. for his animated presentation on online communities. Sharing insights from a Mars Food Australia-commissioned study, Poynter said that only 34% of respondents said they enjoyed online community-based research, 30% said the return was worth the effort, and only 35% felt they could get their views across. Focus groups fared much better in all three categories. Nevertheless, 80% of those who experienced online research communities said they would do them again. Poynter's takeaway: "I'd say it's a good start, but we must do better."
8. Even the presenters during the mobile research portion of the program agreed the industry today isn't as advanced in the space as many expected. But Steve Lavine, CEO of Toluna USA in Dallas, shared findings indicating that survey response times on mobile were twice as fast as response times online. "Where speed is of the essence, this is a great technology," he said. And Chris Ferneyhough from research firm Vision Critical, based in Vancouver, British Columbia, Canada, shared data indicating survey results were similar via mobile and online surveys amidst Canadian respondents. Sonia Bishop, also from Vision Critical, suggested keeping mobile surveys concise, at 15 questions max.